The C++ standard libraries provide an extensive set of input/output capabilities which we will see in subsequent chapters. This chapter will discuss very basic and most common I/O operations required for C++ programming. C++ I/O occurs in streams, which are sequences of bytes. If bytes flow from a

I understand that by default all stream IO supported by C++ is buffered. This means that data to be output is put into a buffer till it is full and then sent to the output device, similarly for input, the data is read once the buffer is emptyall this is done so that number of expensive system calls could be minimized. Each console has an input buffer that contains a queue of input event records. When a console's window has the keyboard focus, a console formats each input event (such as a single keystroke, a movement of the mouse, or a mouse-button click) as an input record that it places in the console's input buffer. To combat this C++ streams have a buffer (a bank of memory) that contains everything to write to the file or output, when it is full then it flushed to the file. The inverse is true for input, it fetches more when it the buffer is depleted. The current position in the buffer. This is the index of the next character to be read from the buf array.. This value is always in the range 0 through count.If it is less than count, then buf[pos] is the next byte to be supplied as input; if it is equal to count, then the next read or skip operation will require more bytes to be read from the contained input stream. Registering for Raw Input. Example 1; Example 2; Performing a Standard Read of Raw Input; Performing a Buffered Read of Raw Input; Registering for Raw Input Example 1. In this sample, an application specifies the raw input from game controllers (both game pads and joysticks) and all devices off the telephony usage page except answering machines. Sep 13, 2016 · Although most programming languages check input against storage to prevent buffer overflows and underflows, C, Objective-C, and C++ do not. Because many programs link to C libraries, vulnerabilities in standard libraries can cause vulnerabilities even in programs written in “safe” languages.

To reduce this kind of overhead, the Java platform implements buffered I/O streams. Buffered input streams read data from a memory area known as a buffer; the native input API is called only when the buffer is empty. Similarly, buffered output streams write data to a buffer, and the native output API is called only when the buffer is full.

The __fpurge function causes the buffer of the stream stream to be emptied. If the stream is currently in read mode all input in the buffer is lost. If the stream is in output mode the buffered output is not written to the device (or whatever other underlying storage) and the buffer is cleared. This function is declared in stdio_ext.h. Buffered and unbuffered file input and output. Buffered file input and output happens when there is a buffer for temporarily storing data before reading data or writing data. Thus, instead of reading a file byte by byte, you read many bytes at once. You put it in a buffer and wait for someone to read it in the desired way. A screen buffer is a two-dimensional array of character and color data for output in a console window. A console can have multiple screen buffers. The active screen buffer is the one that is displayed on the screen. The system creates a screen buffer whenever it creates a new console. As bytes from the stream are read or skipped, the internal buffer is refilled as necessary from the contained input stream, many bytes at a time. Constructor and Description. BufferedInputStream(InputStream in) : Creates a BufferedInputStream and saves its argument, the input stream in, for later use.

It internally uses buffer mechanism to make the performance fast. The important points about BufferedInputStream are: When the bytes from the stream are skipped or read, the internal buffer automatically refilled from the contained input stream, many bytes at a time. When a BufferedInputStream is created, an internal buffer array is created.

To reduce this kind of overhead, the Java platform implements buffered I/O streams. Buffered input streams read data from a memory area known as a buffer; the native input API is called only when the buffer is empty. Similarly, buffered output streams write data to a buffer, and the native output API is called only when the buffer is full. Stream buffer to read from and write to files. Constructed without association, these objects are associated to a file by calling member open.Once open, all input/output operations performed on the object are reflected in the associated file. ReadConsole reads keyboard input from a console's input buffer. It behaves like the ReadFile function, except that it can read in either Unicode (wide-character) or ANSI mode. To have applications that maintain a single set of sources compatible with both modes, use ReadConsole rather than ReadFile .